Understandably, there’s no game listing/hosting as that would require access to a group of servers, so right now, players can connect to one or another locally over a LAN, or remotely by direct IP connection. Really, the only downside to this game is the way that co-op games are set up. Now would be a good time to get some help from your buddies This concession seems only fair when you consider that the AI opponents start off in control of all the planets at which you or your partners don’t start. This can be done with no real detriment to your own resource gathering, as all resources, with the exception of knowledge, which is used to upgrade and access new ships, are inexhaustible. Instead of giving another player X amount of a resource, you can give them the ships that harvest that resource so they can stockpile it faster. Resources may also be exchanged, but not directly. ![]() There are very few limitations on the gifting of ships, and those two are set up as "anti-cheat" measures to ensure players aren’t given more ships than they’re allowed or provided access to ships they can’t even build yet, so you’re able to give a friend an entire armada, a new base of operations, and the turrets needed to defend against enemy attacks if he or she needs it. This "down but not out" kind of scenario is possible thanks to the extremely useful feature of being able to gift ships between players. Just because you wiped out one of their home bases doesn’t mean the fight is over. Of course, this same rule applies to the two AI opponents you face. The AI may come and completely destroy your home base, but so long as one other player still has a home base, the team thrives and victory is not written off. This is where the co-op aspect really starts to shine. ![]() You could have dozens of "satellite" bases established across the galactic map, but if your home base is wiped out, that’s it. If you’re taking on the AI alone, losing this location means you lose the game. Victory in AI War is determined by who can wipe out the other’s home base. To compound the issue further, as you expand your empire, the AI opponents become more aggressive and attack with greater frequency, so taking a gung ho approach of trying to expand rapidly in order to get a lot of resources will quickly leave you vulnerable and easier to wipe out by a very ticked off AI. While the AI doesn’t need the resources from the planet in order to win, you wouldn’t guess that was the case from the way it can staunchly defend its property. From this "home base", you slowly begin your expansion outwards, fighting the AI tooth-and-nail for every planet. Once you’re in the game, players will likely spend the first few minutes establishing a firm foothold in their starting areas. A team's fleet is on the move to take out the enemy
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